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Godot Engine Game Development Projects

You're reading from   Godot Engine Game Development Projects Build five cross-platform 2D and 3D games with Godot 3.0

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Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788831505
Length 298 pages
Edition 1st Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Toc

Collectible items

Before you start making the level, you need to create some pickups for the player to collect, since those will be part of the level as well. The assets/sprites folder contains sprite sheets for two types of collectibles: cherries and gems.

Rather than make separate scenes for each type of item, you can use a single scene and merely swap out the sprite sheet texture. Both objects will have the same behavior: animating in place and disappearing (that is, being collected) when contacted by the player. You can also add a Tween animation for the pickup (see Chapter 1, Introduction, for an example).

Collectible scene

Start the new scene with an Area2D and name it Collectible. An area is a good choice for these...

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