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Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 FREE CHAPTER 2. Chapter 2: Coin Dash – Build Your First 2D Game 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Summary

In this chapter, you extended your 3D skills by learning about more of Godot’s 3D nodes, such as the CharacterBody3D. You should have a good understanding of the 3D transform and how it works to move and rotate an object in space. Randomly generating chunks, while relatively simple in this game, is something that you can extend to much larger games and more complex environments.

Congratulations, you’ve made it to the end of the last project! But with these five games, your journey to becoming a game developer has just begun.

In the next chapter, you can read about some other topics that didn’t quite fit into the example games, as well as find some pointers for where to go next in building your game development skills.

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