Planning what is left to implement for our game
The first thing to do before we complete our game is to reorganize the ideas after having written down what we have done so far.
In Chapter 1, A Flat World in Unity, we imported all the Sprites and set them up properly. Then, in Chapter 2, Baking Cupcake Towers, we implemented the Projectile and Cupcake tower classes. In Chapter 3, Communicating with the Player – the User Interface, we implemented the health and the sugar of the player, whereas in Chapter 4, No Longer Alone – Sweet-Toothed Pandas Strike, we focused on animating our sweet-toothed Panda. Finally, in Chapter 5, The Secret Ingredient Is a Dash of Physics, we explored physics and how we can use it within our game, and in Chapter 6, Through a Sea of Sprinkles – Navigation in Artificial Intelligence, we gave the Pandas the possibility of moving along the path towards the sweet cake.
So, what's left to do is the following:
Integrate a trading system so the player can buy, sell, and upgrade...