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Getting Started with React VR

You're reading from  Getting Started with React VR

Product type Book
Published in Nov 2017
Publisher Packt
ISBN-13 9781788476607
Pages 294 pages
Edition 1st Edition
Languages
Author (1):
John Gwinner John Gwinner
Profile icon John Gwinner
Toc

Table of Contents (20) Chapters close

Title Page
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
1. What is Virtual Reality, Really? 2. Flatland and Beyond: VR Programming 3. 3D or Reality in Dimensions Other than X and Y 4. The React VR Library 5. Your First VR App 6. Working with Poly and the Gon Family 7. Sitting Down with a (Virtual) Teapot 8. Breath Life in Your World 9. Do It Yourself – Native Modules and Three.js 10. Bringing in the Real Live World 11. Take a Walk on the Wild Side 12. Publishing Your App, and Where to Go from Here

Chapter 9. Do It Yourself – Native Modules and Three.js

React VR makes it easy to do VR without having to know three.js. The three.js is the wrapper class that helps implement WebGL, which itself is a form of the native OpenGL rendering library.

React VR is fairly inclusive, but like all APIs, it can't do everything. Fortunately, React VR anticipated this; if React VR doesn't support a feature and you need it, you can build that feature yourself. 

In this chapter, you will cover the following topics:

  • Using three.js from inside React VR code
  • The basic three.js procedural code
  • Setting up three.js to interact with our React VR components
  • Using three.js to do things visually that are lower level with three.js
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