Search icon CANCEL
Subscription
0
Cart icon
Cart
Close icon
You have no products in your basket yet
Save more on your purchases!
Savings automatically calculated. No voucher code required
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Getting Started with React VR

You're reading from  Getting Started with React VR

Product type Book
Published in Nov 2017
Publisher Packt
ISBN-13 9781788476607
Pages 294 pages
Edition 1st Edition
Languages
Author (1):
John Gwinner John Gwinner
Profile icon John Gwinner
Toc

Table of Contents (20) Chapters close

Title Page
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
1. What is Virtual Reality, Really? 2. Flatland and Beyond: VR Programming 3. 3D or Reality in Dimensions Other than X and Y 4. The React VR Library 5. Your First VR App 6. Working with Poly and the Gon Family 7. Sitting Down with a (Virtual) Teapot 8. Breath Life in Your World 9. Do It Yourself – Native Modules and Three.js 10. Bringing in the Real Live World 11. Take a Walk on the Wild Side 12. Publishing Your App, and Where to Go from Here

Sound


Sound in VR is actually pretty complicated. Our ears hear things differently to someone else's ear. Many VR systems do a simple "if it's on the right, it's louder to my right ear" stereo pan (stereo panning), but this isn't really the way that actual sound works. For VR, and the high frame rates that they require, just like our lighting effects skip doing full raytracing, this sound panning is okay.

More sophisticated VR systems would use something called a Head Related Transfer Function (HRTF). An HRTF is how sound changes when you tilt your head. In other words, how does sound "transfer" based on your head? Each person has their own HRTF; it takes into account the shape of their ears, the bone density in their heads, and the size and shape of their nose and mouth cavities. Our ears, coupled with the way we are raised, during which we train our brain, allows us to do amazing things with an HRTF. For example, humans can locate something in three dimensions by only hearing it from two...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime