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Getting Started with React VR

You're reading from  Getting Started with React VR

Product type Book
Published in Nov 2017
Publisher Packt
ISBN-13 9781788476607
Pages 294 pages
Edition 1st Edition
Languages
Author (1):
John Gwinner John Gwinner
Profile icon John Gwinner
Toc

Table of Contents (20) Chapters close

Title Page
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
1. What is Virtual Reality, Really? 2. Flatland and Beyond: VR Programming 3. 3D or Reality in Dimensions Other than X and Y 4. The React VR Library 5. Your First VR App 6. Working with Poly and the Gon Family 7. Sitting Down with a (Virtual) Teapot 8. Breath Life in Your World 9. Do It Yourself – Native Modules and Three.js 10. Bringing in the Real Live World 11. Take a Walk on the Wild Side 12. Publishing Your App, and Where to Go from Here

Making servers React


React VR is based on React, a framework that allows web pages and interactive User Interfaces to built by declaration instead of programming. You build views for each state in the application, and then React will use the correct components to display that application.

Declarative views make your code easier, more robust, and easier to modify and debug.

Components use the Object-Oriented concept of encapsulation, meaning they are self-sufficient and manage their own state. You then take these components and use them to make complex UIs.

React allows developers to create applications that change over time, without having to constantly refresh a browser page. It uses the Model-View-Controller design pattern/template and can be used in combination with other JavaScript libraries, such as Angular.JS.

React was first used with Facebook's newsfeed in 2011. It was made open-source in March, 2015.

You can find more details about React at https://facebook.github.io/react/.

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