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Getting Started with React VR

You're reading from  Getting Started with React VR

Product type Book
Published in Nov 2017
Publisher Packt
ISBN-13 9781788476607
Pages 294 pages
Edition 1st Edition
Languages
Author (1):
John Gwinner John Gwinner
Profile icon John Gwinner
Toc

Table of Contents (20) Chapters close

Title Page
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
1. What is Virtual Reality, Really? 2. Flatland and Beyond: VR Programming 3. 3D or Reality in Dimensions Other than X and Y 4. The React VR Library 5. Your First VR App 6. Working with Poly and the Gon Family 7. Sitting Down with a (Virtual) Teapot 8. Breath Life in Your World 9. Do It Yourself – Native Modules and Three.js 10. Bringing in the Real Live World 11. Take a Walk on the Wild Side 12. Publishing Your App, and Where to Go from Here

Where VR will go in the next five years


If I knew exactly where VR would go in the next five years, I would be rich in five years, and so would you, if you invest in my predictions. Let me know how that works out.

I hope you invest in VR by developing amazing worlds, even if it isn't with React VR. I really believe in VR, and want to see it succeed this time.

That brings up what I mean by this time. I've been through at least one wave of VR; back then, everyone thought VR was the wave of the future. All the great things you are hearing about VR, I've heard before. I was doing VR from about 1995 to 2000 or so. VR crashed hard. There were HMDs being created, data gloves, and entire virtual worlds.

Most people say the graphics back then were too crude. There is some truth to that, but people that haven't tried VR still, say "I will wait until the graphics get more real" not realizing, as we've discussed and seen, it doesn't take great graphics for VR to appear real.

What we called VR is also a...

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