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Getting Started with React VR

You're reading from  Getting Started with React VR

Product type Book
Published in Nov 2017
Publisher Packt
ISBN-13 9781788476607
Pages 294 pages
Edition 1st Edition
Languages
Author (1):
John Gwinner John Gwinner
Profile icon John Gwinner
Toc

Table of Contents (20) Chapters close

Title Page
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
1. What is Virtual Reality, Really? 2. Flatland and Beyond: VR Programming 3. 3D or Reality in Dimensions Other than X and Y 4. The React VR Library 5. Your First VR App 6. Working with Poly and the Gon Family 7. Sitting Down with a (Virtual) Teapot 8. Breath Life in Your World 9. Do It Yourself – Native Modules and Three.js 10. Bringing in the Real Live World 11. Take a Walk on the Wild Side 12. Publishing Your App, and Where to Go from Here

Monetizing VR


There are several ways to make money off of VR. It is a very new art form, and a lot of applications are still being discovered. Like any new field, many things out there are experiments or funded loss leaders. The major hardware manufacturers have even built software ecosystems by funding developers.

It is a "who came first, the hardware or the killer app" situation currently. Headset sales are strong, although mobile headsets definitely lead the way, with almost ten times as many Samsung GearVR, Google Daydream, and Cardboard headsets as the higher-end models such as the Rift and Vive. The PSVR is a good system, but it can be difficult for developers who are not part of a game studio to get access to.

Don't forget, however, that you don't even need a VR headset to appreciate React VR. Most of the code you work on will be viewed in a browser without entering full VR mode, and many of your viewers may choose to do the same thing. Embedding a VR window on a website will still...

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