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Getting Started with React VR

You're reading from  Getting Started with React VR

Product type Book
Published in Nov 2017
Publisher Packt
ISBN-13 9781788476607
Pages 294 pages
Edition 1st Edition
Languages
Author (1):
John Gwinner John Gwinner
Profile icon John Gwinner
Toc

Table of Contents (20) Chapters close

Title Page
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
1. What is Virtual Reality, Really? 2. Flatland and Beyond: VR Programming 3. 3D or Reality in Dimensions Other than X and Y 4. The React VR Library 5. Your First VR App 6. Working with Poly and the Gon Family 7. Sitting Down with a (Virtual) Teapot 8. Breath Life in Your World 9. Do It Yourself – Native Modules and Three.js 10. Bringing in the Real Live World 11. Take a Walk on the Wild Side 12. Publishing Your App, and Where to Go from Here

Getting your code ready to publish


Honestly, you should never put off organizing your clothes until, oh, wait, we're talking about code. You should never put off organizing your code until the night you want to ship it. Even the code you think is throw away may end up in production. Learn good coding habits and style from the beginning.

Good code organization

Good code, from the very start, is very important for many reasons:

  • If your code uses sloppy indentation, it's more difficult to read. Many code editors, such as Visual Studio Code, Atom, and Webstorm, will format code for you, but don't rely on these tools.
  • Poor naming conventions can hide problems.
  • An improper case on variables can hide problems, such as using this.State instead of this.state.
  • Most of the time spent coding, as much as 80%, is in maintenance. If you can't read the code, you can't maintain it. When you're a starting out programmer, you frequently think you'll always be able to read your own code, but when you pick up a piece...
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