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Getting Started with React VR

You're reading from  Getting Started with React VR

Product type Book
Published in Nov 2017
Publisher Packt
ISBN-13 9781788476607
Pages 294 pages
Edition 1st Edition
Languages
Author (1):
John Gwinner John Gwinner
Profile icon John Gwinner
Toc

Table of Contents (20) Chapters close

Title Page
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
1. What is Virtual Reality, Really? 2. Flatland and Beyond: VR Programming 3. 3D or Reality in Dimensions Other than X and Y 4. The React VR Library 5. Your First VR App 6. Working with Poly and the Gon Family 7. Sitting Down with a (Virtual) Teapot 8. Breath Life in Your World 9. Do It Yourself – Native Modules and Three.js 10. Bringing in the Real Live World 11. Take a Walk on the Wild Side 12. Publishing Your App, and Where to Go from Here

Animation — VR Buttons


OK! We want to animate something. To do that, we will use the VRButton. It activates when one of the following things occur:

  • Button A on an XBox Gamepad
  • Space button on a keyboard
  • Left click with a Mouse
  • Touch on a screen

Unfortunately, our "lowest common denominator" is a Google Cardboard, which may, or may not, have a button. You don't want to have to stick your finger inside and try to touch the screen. (After having said that, the newer VR headsets have a little lever arm that pokes the screen, even in the actual cardboard versions). What we will use is a Gaze button. When a mouse pointer or center of the screen (marked by a small dot) go over your object, events will be called, and our code will handle this.

The Gaze button is also packaged into a nice <GazeButton> object in the npm ecosystem. Please refer to the web page at: http://bit.ly/GazeButton. To use it, we'll need to understand what it does, and how we can let the View know that a Gem has been "touched...

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