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GameMaker Cookbook

You're reading from   GameMaker Cookbook Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781784399849
Length 212 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (12) Chapters Close

Preface 1. Game Plan – Creating Basic Gameplay FREE CHAPTER 2. It's Under Control – Exploring Various Control Schemes 3. Let's Move It – Advanced Movement and Layout 4. Let's Get Physical – Using GameMaker's Physics System 5. Now Hear This! – Music and Sound Effects 6. It's All GUI! - Creating Graphical User Interface and Menus 7. Saving the Day – Saving Game Data 8. Light 'em up! – Enhancing Your Game with Lighting Techniques 9. Particle Man, Particle Man – Adding Polish to Your Game with Visual Effects and Particles 10. Hello, World – Creating New Dimensions of Play Through Networking Index

Creating a flashlight


Even if you're not a fan of the genre, you need to be aware of the growing number of survival horror games on the market, especially the ones that are popular with indie developers. Many of these games (probably even most of them) require you to fumble around in dark, creepy locales as you attempt to solve a puzzle, unlock a secret, or find your long lost dad who disappeared under suspicious circumstances. What do the developers give you to aid you on your quest? A flashlight. One that keeps running out of batteries. Well, I have good news for you if you're looking to make a 2D survival horror game: we're going to learn how to create a flashlight effect in GameMaker.

Getting ready

Once again, you'll need a room (rm_game), a controllable player object (obj_player), an obstacle (obj_block), and a light controller object (obj_lightControl). Go ahead and place instances of obj_block around the room so that you can test them on completion. For this recipe, you'll also need...

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