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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
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Witold Wysota
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Why script?

You might ask yourself, why should I use any scripting language if I can implement everything I need in C++? There are a number of benefits to providing a scripting environment to your games. Most modern games really consist of two parts. One of them is the main game engine that implements the core of the game (data structures, processing algorithms, and the rendering layer) and exposes an API to the other component, which provides details, behavior patterns, and action flows for the game. This other component is usually written in a scripting language. The main benefit of this is that story designers can work independently from the engine developers and they don't have to rebuild the whole game just to modify some of its parameters or check whether the new quest fits well into the existing story. This makes the development much quicker compared to the monolithic approach. Another benefit is that this development opens the game to modding—skilled end users can extend...

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