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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
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Witold Wysota
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

QNetworkAccessManager


The easiest way to access files on the Internet is to use Qt's Network Access API. This API is centered on QNetworkAccessManager, which handles the complete communication between your game and the Internet.

When we now develop and test a network-enabled application, it is recommended that you use a private, local network if feasible. This way, it is possible to debug both ends of the connection and errors will not expose sensitive data. If you are not familiar with setting up a web server locally on your machine, there are luckily a number of all-in-one installers that are freely available. These will automatically configure Apache2, MySQL (or MariaDB), PHP, and many more on your system. On Windows, for example, you could use XAMPP (http://www.apachefriends.org) or the Uniform Server (http://www.uniformserver.com); on Apple computers, there is MAMP (http://www.mamp.info); and on Linux you normally don't have to do anything since there is already a localhost. If not,...

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