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Game Development with Unity for .NET Developers

You're reading from   Game Development with Unity for .NET Developers The ultimate guide to creating games with Unity and Microsoft Game Stack

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781801078078
Length 584 pages
Edition 1st Edition
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Author (1):
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Jiadong Chen Jiadong Chen
Author Profile Icon Jiadong Chen
Jiadong Chen
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Basic Unity Concepts
2. Chapter 1: Hello Unity FREE CHAPTER 3. Chapter 2: Scripting Concepts in Unity 4. Part 2: Using C# Scripts to Work with Unity's Built-In Modules
5. Chapter 3: Developing UI with the Unity UI System 6. Chapter 4: Creating Animations with the Unity Animation System 7. Chapter 5: Working with the Unity Physics System 8. Chapter 6: Integrating Audio and Video in a Unity Project 9. Part 3: Advanced Scripting in Unity
10. Chapter 7: Understanding the Mathematics of Computer Graphics in Unity 11. Chapter 8: The Scriptable Render Pipeline in Unity 12. Chapter 9: The Data-Oriented Technology Stack in Unity 13. Chapter 10: Serialization System and Assets Management in Unity and Azure 14. Chapter 11: Working with Microsoft Game Dev, Azure Cloud, PlayFab, and Unity 15. Other Books You May Enjoy

Summary

In this chapter, we started by introducing the physics solutions provided by Unity, including two built-in physics solutions, Nvidia PhysX engine and Box2D engine, and Unity also provides Physics engine packages, namely, the Unity Physics package and the Havok Physics for Unity package. Then, we explored some of the most important concepts in Unity's Physics system, such as the Collider component, the Rigidbody component, and Triggers. We also discussed how to create a new script in Unity to interact with Unity's Physics system.

Then, we demonstrated how to implement a physics-based ping-pong game in Unity.

Finally, we explored some best practices for applying a physics simulation in Unity to optimize the performance problems caused by the Physics system.

In the next chapter, we will be discussing how to implement video and audio features in Unity.

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