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Game Development with Unity for .NET Developers

You're reading from   Game Development with Unity for .NET Developers The ultimate guide to creating games with Unity and Microsoft Game Stack

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781801078078
Length 584 pages
Edition 1st Edition
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Author (1):
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Jiadong Chen Jiadong Chen
Author Profile Icon Jiadong Chen
Jiadong Chen
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Basic Unity Concepts
2. Chapter 1: Hello Unity FREE CHAPTER 3. Chapter 2: Scripting Concepts in Unity 4. Part 2: Using C# Scripts to Work with Unity's Built-In Modules
5. Chapter 3: Developing UI with the Unity UI System 6. Chapter 4: Creating Animations with the Unity Animation System 7. Chapter 5: Working with the Unity Physics System 8. Chapter 6: Integrating Audio and Video in a Unity Project 9. Part 3: Advanced Scripting in Unity
10. Chapter 7: Understanding the Mathematics of Computer Graphics in Unity 11. Chapter 8: The Scriptable Render Pipeline in Unity 12. Chapter 9: The Data-Oriented Technology Stack in Unity 13. Chapter 10: Serialization System and Assets Management in Unity and Azure 14. Chapter 11: Working with Microsoft Game Dev, Azure Cloud, PlayFab, and Unity 15. Other Books You May Enjoy

Azure Blob storage with Unity's Addressable Asset system

In this section, we'll cover the Azure Blob storage service in Microsoft's Azure Cloud and how to use it with Unity's Addressable Asset system.

Azure Blob storage is a type of Azure Storage account in Azure. Other types of Azure Storage accounts include queues, file shares, and tables. Among them, Blob storage is very suitable for storing large amounts of unstructured data such as binary data.

Note

You can find additional information and resources about the Azure Storage account in Microsoft's Azure Cloud at https://docs.microsoft.com/en-us/azure/storage/common/storage-introduction.

Unity's Addressable Asset system, as the name suggests, provides a convenient method for loading specific assets, whether on the local or remote server, according to a specific address. When discussing the Resources folder in the previous section, we discussed various limitations when using it in terms of...

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