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Game Development with Three.js

You're reading from   Game Development with Three.js With Three.js you can create sophisticated 3D games that run in the web browser. This book is aimed at both the professional game designer and the enthusiast with a step by step approach including lots of tips and examples.

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781782168539
Length 118 pages
Edition 1st Edition
Languages
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Author (1):
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Isaac Sukin Isaac Sukin
Author Profile Icon Isaac Sukin
Isaac Sukin
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Toc

Level of detail


Similarly, you can load low-poly meshes and low-resolution textures when the user starts playing the game and replace them with higher-detail assets during gameplay, either when the larger assets are loaded or when the user gets close enough to them to see the improved detail. The latter technique is called Level-of-Detail (LOD), and Three.js has built-in support for it using the THREE.LOD object. For example, we could modify the spinning shape example we built in Chapter 1, Hello, Three.js, to change the detail of our sphere depending on how close to it we are. First we need to change how we add the mesh to the scene:

geometry = [
  [new THREE.IcosahedronGeometry(200, 4), 50],
  [new THREE.IcosahedronGeometry(200, 3), 300],
  [new THREE.IcosahedronGeometry(200, 2), 1000],
  [new THREE.IcosahedronGeometry(200, 1), 2000],
  [new THREE.IcosahedronGeometry(200, 0), 8000],
];
material = new THREE.MeshNormalMaterial();

lod = new THREE.LOD();
for (var i = 0; i < geometry.length...
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