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Game Development with Three.js

You're reading from   Game Development with Three.js With Three.js you can create sophisticated 3D games that run in the web browser. This book is aimed at both the professional game designer and the enthusiast with a step by step approach including lots of tips and examples.

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781782168539
Length 118 pages
Edition 1st Edition
Languages
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Author (1):
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Isaac Sukin Isaac Sukin
Author Profile Icon Isaac Sukin
Isaac Sukin
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Toc

A city scene


We've covered a lot of ground with the Three.js API. Let's tie it all together with a project that uses what we've learned about geometry and materials.

So far, we've been working with a single object in our world. If we wanted to move it around, we'd have to change its position vector. We could create a full scene this way by adding multiple objects and manually positioning them. However, for worlds with more than a few objects, this can quickly get quite tedious. There are several alternatives:

  • Rectangular layout: This method involves storing a map in some simple format such as a string or an image, where each character or pixel color represents a type of object

  • Procedural generation: This method involves the use of an algorithm to position objects semi-randomly

  • Editor: This method involves the use of an external tool to construct the scene, followed by exporting the result (for example, in JSON format), and importing it when the application executes

The rectangular format is the...

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