Adding Sound Assets
Sound is often the most neglected part of game projects. While creating visual assets may seem hard to do, a lot of us still tackle it because we get quick and reliable feedback, however, most people don’t even know where to start when it comes to producing sound assets. Luckily, there are royalty-free assets out there that you can use.
This chapter will not cover how to make sound assets but how to import them into your game. We will focus on some of the technical aspects of sound management in Godot. This involves learning about the different sound formats the engine supports. Picking the appropriate sound format is no different than ironing out a topology for a 3D model for animation. Choose wisely and, even better, know the benefits and limitations of each format.
Next, you will learn when and how some sound assets should be looped. We’ll investigate the import options for different sound types and mention format-specific differences. We...