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Full-Stack React Projects

You're reading from   Full-Stack React Projects Learn MERN stack development by building modern web apps using MongoDB, Express, React, and Node.js

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781839215414
Length 716 pages
Edition 2nd Edition
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Author (1):
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Shama Hoque Shama Hoque
Author Profile Icon Shama Hoque
Shama Hoque
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Table of Contents (22) Chapters Close

Preface 1. Getting Started with MERN
2. Unleashing React Applications with MERN FREE CHAPTER 3. Preparing the Development Environment 4. Building MERN from the Ground Up
5. Building a Backend with MongoDB, Express, and Node 6. Adding a React Frontend to Complete MERN 7. Growing the Skeleton into a Social Media Application 8. Developing Web Applications with MERN
9. Building a Web-Based Classroom Application 10. Exercising MERN Skills with an Online Marketplace 11. Extending the Marketplace for Orders and Payments 12. Adding Real-Time Bidding Capabilities to the Marketplace 13. Advancing to Complex MERN Applications
14. Integrating Data Visualization with an Expense Tracking Application 15. Building a Media Streaming Application 16. Customizing the Media Player and Improving SEO 17. Developing a Web-Based VR Game 18. Making the VR Game Dynamic using MERN 19. Going Forward with MERN
20. Following Best Practices and Developing MERN Further 21. Other Books You May Enjoy

Defining a Game model

In order to store details of each game in the platform, we will implement a Mongoose model to define a Game model, and the implementation will be similar to other Mongoose model implementations covered in previous chapters, such as the Course model defined in Chapter 6, Building a Web-Based Classroom Application. In Chapter 13, Developing a Web-Based VR Game, the Game data structure section laid out the details needed for each game in order to implement the scavenger-hunt features defined for the gameplay.

We will design the game schema based on these specific details about the game, its VR objects, and also a reference to the game maker. In the following sections, we will discuss the specifics of the game schema, the sub-schema for storing individual VR objects that will be a part of the game, and the validation check to ensure a minimum number of VR...

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