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FPGA Programming for Beginners

You're reading from   FPGA Programming for Beginners Bring your ideas to life by creating hardware designs and electronic circuits with SystemVerilog

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Product type Paperback
Published in Mar 2021
Publisher Packt
ISBN-13 9781789805413
Length 368 pages
Edition 1st Edition
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Author (1):
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Frank Bruno Frank Bruno
Author Profile Icon Frank Bruno
Frank Bruno
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Table of Contents (16) Chapters Close

Preface 1. Section 1: Introduction to FPGAs and Xilinx Architectures
2. Chapter 1: Introduction to FPGA Architectures and Xilinx Vivado FREE CHAPTER 3. Section 2: Introduction to Verilog RTL Design, Simulation, and Implementation
4. Chapter 2: Combinational Logic 5. Chapter 3: Counting Button Presses 6. Chapter 4: Let's Build a Calculator 7. Chapter 5: FPGA Resources and How to Use Them 8. Chapter 6: Math, Parallelism, and Pipelined Design 9. Section 3: Interfacing with External Components
10. Chapter 7: Introduction to AXI 11. Chapter 8: Lots of Data? MIG and DDR2 12. Chapter 9: A Better Way to Display – VGA 13. Chapter 10: Bringing It All Together 14. Chapter 11: Advanced Topics 15. Other Books You May Enjoy

Chapter 4: Let's Build a Calculator

In this chapter, we are going to take our SystemVerilog knowledge of combinational logic and sequential elements to discuss state machine design. We'll look at the classic state machine designs and develop a traffic light controller, a staple of Electrical Engineering (EE) projects.

We've built a controller for a 7-segment display that we can use to show numerical values and we know how to handle button and switch inputs safely. Now, we'll take this knowledge and show how we can define a state machine to keep track of the calculation we want to perform and develop our first truly useful design, a simple calculator capable of entering two 16-bit numbers and adding, subtracting, multiplying, and dividing them, placing the output on the 7-segment display.

Once you've completed this chapter, you should be able to construct simple state machines, use simple state machines to implement algorithms, and understand the basics...

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