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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Using GestureDetector

As the name implies, GestureDetector is a widget that detects gestures.

In the body of your layout, insert a GestureDetector. This widget has properties that respond to gestures of your user. You can respond to several user gestures. The most common ones include onTap, onDoubleTap, and onLongPress. Inside each of those gesture properties, you can add the code needed to respond to the user's gestures. Generally, what you'll do is change the state of the widget, but you are certainly not limited to that.

In our case, we'll need to move the bat, so the state value that will change is the left property of the positioned widget that contains the bat. We only need to respond to the horizontal drag, as the bat won't need to move vertically. Let's look at the steps to do that:

  1. In the build() method of pong.dart file, as a child of the batPositioned...
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