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Exploring Experience Design

You're reading from   Exploring Experience Design Fusing business, tech, and design to shape customer engagement

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Product type Paperback
Published in Aug 2017
Publisher
ISBN-13 9781787122444
Length 400 pages
Edition 1st Edition
Concepts
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Author (1):
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Ezra Schwartz Ezra Schwartz
Author Profile Icon Ezra Schwartz
Ezra Schwartz
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Table of Contents (20) Chapters Close

Title Page
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Customer Feedback
Dedication
Preface
1. Experience Design - Overview FREE CHAPTER 2. The Experience Design Process 3. Business and Audience Context 4. The User and Context of Use 5. Experience - Perception, Emotions, and Cognition 6. Experience Design Disciplines 7. The Design Team 8. Delight and Engagement 9. Tying It All Together - From Concept to Design 10. Design Testing 11. The Design Continuum

Test settings


Product categories often require unique settings for testing. For example, the riding experience in cars or airplanes can be tested in simulators that submit participants to conditions that parallel real conditions. Driving ranges for car testing are roads that simulate various driving conditions--from smooth paved highways, to bumpy, water flooded dirt roads. Flight simulators range from inexpensive, software-based products that are sold to gamers and hobbyists, to very expensive civilian and military aviation devices that replicate the physical condition of any flight condition. Such devices are very effective in training pilots.

The preceding picture shows a few examples of car and airplane cabin simulators that help car designers study the riding experience in a moving vehicle, at a high-fidelity of precision and predictability. Other physical products are ideally tested in conditions that simulate a relevant use case. In addition to simulations, there are other parameters...

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