Summary
You have now completed the dodgeball game project. In this chapter, you learned how to add polish to your game by playing audio and using Particle Systems. You now know how to add 2D and 3D sounds to your game, as well as some of the tools at your disposal regarding that. Now, you can try to add even more sound effects to your game, such as a special sound effect for when an enemy character sees you for the first time (such as in Metal Gear Solid), a footstep sound effect, or a victory sound effect.
You also built a level using all the tools that you have made throughout the last few chapters, thus culminating all the logic we have built in this project.
In the next chapter, we’ll be starting a new project: the SuperSideScroller
game. In that project, you’ll be introduced to such topics as power-ups, collectibles, enemy artificial intelligence (AI), character animation, and much more. You will be creating a side-scrolling platform game where you control...