Adding the ink-Unity Integration plugin
We cannot work with Ink files in Unity without a special package called the ink-Unity Integration plugin. Like other packages for Unity, it can only be added to an existing project and must be re-imported for any new project wanting to use its code and available API. In this topic, we will work through the steps required to find, import, and verify the plugin is ready for use in a project. Each section in this topic should be used with the same project as the first section, Finding and importing the plugin, beginning with instructions to create a new Unity project based on the 2D template.
Note
The official name of the package is ink-Unity Integration. However, Inkle, the creators of ink, call this package a plugin in its own documentation. This book follows the same naming convention to avoid confusion.
Finding and importing the plugin
The process for finding and importing the ink-Unity Integration plugin requires the following steps...