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Dynamic Story Scripting with the ink Scripting Language

You're reading from   Dynamic Story Scripting with the ink Scripting Language Create dialogue and procedural storytelling systems for Unity projects

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Product type Paperback
Published in Nov 2021
Publisher Packt
ISBN-13 9781801819329
Length 272 pages
Edition 1st Edition
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Author (1):
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Daniel Cox Daniel Cox
Author Profile Icon Daniel Cox
Daniel Cox
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Table of Contents (18) Chapters Close

Preface 1. Section 1: ink Language Basics
2. Chapter 1: Text, Flow, Choices, and Weaves FREE CHAPTER 3. Chapter 2: Knots, Diverts, and Looping Patterns 4. Chapter 3: Sequences, Cycles, and Shuffling Text 5. Chapter 4: Variables, Lists, and Functions 6. Chapter 5: Tunnels and Threads 7. Section 2: ink Unity API
8. Chapter 6: Adding and Working with the ink-Unity Integration Plugin 9. Chapter 7: Unity API – Making Choices and Story Progression 10. Chapter 8: Story API – Accessing ink Variables and Functions 11. Chapter 9: Story API – Observing and Reacting to Story Events 12. Section 3: Narrative Scripting with ink
13. Chapter 10: Dialogue Systems with ink 14. Chapter 11: Quest Tracking and Branching Narratives 15. Chapter 12: Procedural Storytelling with ink 16. Assessments 17. Other Books You May Enjoy

Combining tunnels and threads

Tunnels allow the flow of a story to move to a knot or a stitch and then return. Threads act as the inverse, moving the content from the knot or the stitch to the current flow position. Together, they form a powerful way in which to craft a story composed of different parts. Often, in advanced projects, these two concepts are paired together with weaves and gathering points to expand or contract the number of possible branches.

Tunnels can be reused, and threads can be repeated. In this topic, we will explore how threads and tunnels can be combined to create more complex stories using less overall code.

Reusing tunnels and repeating threads

Example 4 used multiple tunnels, and Example 5 showed the same result using multiple threads. It is also possible to combine multiple tunnels and threads by breaking up content into stitches as part of multiple knots for each part of a story. For example, many role-playing video games start by presenting dialogue...

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