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Direct3D Rendering Cookbook

You're reading from   Direct3D Rendering Cookbook For C# .NET developers this is the ultimate cookbook for Direct3D rendering in PC games. Covering all the latest innovations, it teaches everything from debugging to character animation, supported throughout by illustrations and sample code.

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Product type Paperback
Published in Jan 2014
Publisher
ISBN-13 9781849697101
Length 430 pages
Edition Edition
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Author (1):
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Justin Stenning Justin Stenning
Author Profile Icon Justin Stenning
Justin Stenning
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Table of Contents (19) Chapters Close

Direct3D Rendering Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Direct3D FREE CHAPTER 2. Rendering with Direct3D 3. Rendering Meshes 4. Animating Meshes with Vertex Skinning 5. Applying Hardware Tessellation 6. Adding Surface Detail with Normal and Displacement Mapping 7. Performing Image Processing Techniques 8. Incorporating Physics and Simulations 9. Rendering on Multiple Threads and Deferred Contexts 10. Implementing Deferred Rendering 11. Integrating Direct3D with XAML and Windows 8.1 Further Reading
Index

Creating size-dependent resources


In this recipe, we will look at how the included sample framework deals with the initialization of size-dependent Direct3D resources within the base Direct3D application class. We review the base class's implementation, and then implement an override for a descending class.

We also review two important graphics pipeline preparation steps that are dependent upon the render target size: creating the viewport for the Rasterizer Stage (RS) and creating a depth/stencil buffer and view for the Output Merger (OM) stage.

Getting ready

We continue on from where we left off in the Using the sample rendering framework recipe.

How to do it…

The application base class D3DApplicationBase initializes the swap chain buffers and render targets within the CreateSizeDependentResources method, which is an event-handler attached to the D3DApplicationBase.OnSizeChanged event. This method has been implemented as follows:

  1. The base implementation is a protected virtual method that allows...

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