Time for action ā animating an entity in Track View
We will focus on setting this example up as a scripted event, as the cinematic process of animating a camera has been touched on already in previous examples.
You should have the forest.cry
example level open for this example.
You should also have created a new blank sequence with no entities named my_second_cutscene
.
The first step is that we must add some geometry to animate. It is important to remember the difference between brushes and entities.
Note
Brushes cannot be added to Track View.
To allow us to animate the geometry, drag-and-drop BasicEntity into the level found under the entities/physics section of the Rollup Bar.
Once placed, name BasicEntity to
falling_tree_01
and set its model string toobjects/natural/vegetation/rocky_ravine/d_spruce_dead_a.cgf
.Drag BasicEntity somewhere near the waterfront, where it might look like it could fall in and allow the player to walk up.
Create an initial key frame to set it's original position and...