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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Time for action - creating some flora for your level


Without further ado, let's bring some life to the map we have been working on.

  1. Open Example_Level_2.cry or your own, already textured level.

  2. From the RollupBar, open the Terrain tab and click on the Vegetation button as shown in the following screenshot:

    Before we can paint the vegetation, we first must add in some objects that we want to use. The first vegetation we will place will be some trees.

  3. Click on the icon called Add Vegetation Category, as shown in the following screenshot:

  4. Name the new category Trees.

  5. Select the newly created Trees category.

  6. Click on the add vegetation object icon as shown in the following screenshot.

  7. Navigate to .../Objects/Natural/vegetation/rocky_ravines/ and select a_spruce_a.cgf, then click on Open.

    Note

    You can hold Control and click on multiple objects in a category at once.

  8. All of the highlighted trees have now been placed in this category. You can now start painting with a few of the selected trees or select the...

You have been reading a chapter from
CryENGINE 3 Game Development: Beginner's Guide
Published in: Sep 2012
Publisher: Packt
ISBN-13: 9781849692007
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