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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
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Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Saving your level


On the surface, saving your level seems like a simple process; however, there are a few important functionalities that you should be aware of when saving your level. This recipe will show you how to do a basic saving, copying/moving your level (do not use Save As), and auto backups.

Getting ready

Have any level open inside Sandbox.

Open Windows Explorer to the following location: ...\CryENGINE_Build\Game\Levels.

How to do it...

To save a level, go to File | Save.

Note

Ctrl + S does not work by default. You will need to set up a shortcut key yourself for that.

When copying/moving levels:

  1. Initially, save your level to its default location.

  2. Go to the level's location in Windows Explorer (…\Game\Levels).

  3. Using Windows commands copy/cut the entire My_Level folder.

  4. Paste the level into the location you want.

  5. If necessary, rename both the My_Level folder and My_Level.cry to something you prefer.

We recommend that you never perform a Save As for your level. Unfortunately, there are several...

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