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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
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Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Road construction


In this recipe, we will explore the basic uses of the Road tool and how to paint down paths that are easy for the player to recognize.

Getting ready

  • Before we begin, you must have Sandbox 3 open

  • Then open My_Level.cry

How to do it...

  1. From the RollupBar, open the Objects tab.

  2. Select the Misc button.

  3. From the Object Type, select Road.

  4. Make sure you are set to Align to Terrain.

  5. Click down three points in roughly a straight line.

  6. Double-click for the fourth point to finalize the road.

  7. Open the Material Editor (M).

  8. Assign the material materials | Terrain | roads | road_asphalt01 to the road.

How it works...

The Road tool is a spline that projects a repeating texture along the terrain surface.

There's more...

The following are some of the definitions to the parameters for the road as well as how you can edit the shape of the road.

Road parameters

  • Width: This is the width of the road in meters.

  • StepSize: This affects the tiling amount on the road. It is used for both the texture and the curves...

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