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Creative Projects for Rust Programmers

You're reading from   Creative Projects for Rust Programmers Build exciting projects on domains such as web apps, WebAssembly, games, and parsing

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789346220
Length 404 pages
Edition 1st Edition
Languages
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Author (1):
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Carlo Milanesi Carlo Milanesi
Author Profile Icon Carlo Milanesi
Carlo Milanesi
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Table of Contents (14) Chapters Close

Preface 1. Rust 2018: Productivity 2. Storing and Retrieving Data FREE CHAPTER 3. Creating a REST Web Service 4. Creating a Full Server-Side Web App 5. Creating a Client-Side WebAssembly App Using Yew 6. Creating a WebAssembly Game Using Quicksilver 7. Creating a Desktop Two-Dimensional Game Using ggez 8. Using a Parser Combinator for Interpreting and Compiling 9. Creating a Computer Emulator Using Nom 10. Creating a Linux Kernel Module 11. The Future of Rust 12. Assessments 13. Other Books You May Enjoy
The Future of Rust

The buzzword of the 2015 edition of Rust was stability because version 1.0 promised to be compatible with the versions that followed.

The buzzword of the 2018 edition of Rust was productivity because version 1.31 offered a mature ecosystem of tools that allowed command-line developers for desktop operating systems (Linux, Windows, macOS) to be more productive.

There is an intent to have a new Rust edition in the coming years, but for this edition, neither its release date, nor its features, nor its buzzword is defined yet.

However, after the release of the 2018 edition, several needs of Rust developers are being targeted by Rust ecosystem developers around the world. It is probable that the new buzzword will come out of one of these development lines.

The most interesting lines of development are as follows:

  • Integrated Development Environments (IDEs) and interactive...
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