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Creative Projects for Rust Programmers

You're reading from   Creative Projects for Rust Programmers Build exciting projects on domains such as web apps, WebAssembly, games, and parsing

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789346220
Length 404 pages
Edition 1st Edition
Languages
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Author (1):
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Carlo Milanesi Carlo Milanesi
Author Profile Icon Carlo Milanesi
Carlo Milanesi
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Table of Contents (14) Chapters Close

Preface 1. Rust 2018: Productivity 2. Storing and Retrieving Data FREE CHAPTER 3. Creating a REST Web Service 4. Creating a Full Server-Side Web App 5. Creating a Client-Side WebAssembly App Using Yew 6. Creating a WebAssembly Game Using Quicksilver 7. Creating a Desktop Two-Dimensional Game Using ggez 8. Using a Parser Combinator for Interpreting and Compiling 9. Creating a Computer Emulator Using Nom 10. Creating a Linux Kernel Module 11. The Future of Rust 12. Assessments 13. Other Books You May Enjoy

Implementing the assets_slalom project

The previous project built was a valid slalom race, but that game had no sound or text to explain what was happening. This project, contained in the assets_slalom folder, just adds sound and text to the game of the previous project.

Here is a screenshot that was taken during a race:

In the top left of the window, there is the following information:

  • Elapsed time: This tells us how many seconds or hundreds of seconds have elapsed since the start of the current race.
  • Speed: This tells us how much is the current forward speed in pixels per second.
  • Remaining gates: This tells us how many gates remain to pass.

Then, a help message explains which commands are available.

In addition, four sounds have been added, as follows:

  • A tick at any start of a race
  • A whoosh at any turn
  • A bump at any fail
  • A chime at any finish

You have to run the game to hear them. Notice that not all web browsers are equally capable of reproducing sounds.

Now, let's see how...

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