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Creative Projects for Rust Programmers

You're reading from   Creative Projects for Rust Programmers Build exciting projects on domains such as web apps, WebAssembly, games, and parsing

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789346220
Length 404 pages
Edition 1st Edition
Languages
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Author (1):
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Carlo Milanesi Carlo Milanesi
Author Profile Icon Carlo Milanesi
Carlo Milanesi
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Table of Contents (14) Chapters Close

Preface 1. Rust 2018: Productivity 2. Storing and Retrieving Data FREE CHAPTER 3. Creating a REST Web Service 4. Creating a Full Server-Side Web App 5. Creating a Client-Side WebAssembly App Using Yew 6. Creating a WebAssembly Game Using Quicksilver 7. Creating a Desktop Two-Dimensional Game Using ggez 8. Using a Parser Combinator for Interpreting and Compiling 9. Creating a Computer Emulator Using Nom 10. Creating a Linux Kernel Module 11. The Future of Rust 12. Assessments 13. Other Books You May Enjoy

Questions

  1. How can a machine language emulator be useful?
  2. What is the accumulator of a processor?
  3. What is the instruction pointer of a processor?
  4. Why is it very difficult to write directly in machine language and, therefore, better to use an assembler?
  5. How can a Rust enum represent a machine language instruction?
  6. What is little-endian notation and what is big-endian notation?
  7. What is the difference between a nom parser that accepts text and one that accepts binary data?
  8. Which rules must be respected by a machine language program to be able to parse it all or to be able to translate it into another programming language?
  9. Why might different kinds of output, or a hexadecimal output format, be preferred for a disassembler?
  10. How can a single number be printed in different ways?
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