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Creative Projects for Rust Programmers

You're reading from   Creative Projects for Rust Programmers Build exciting projects on domains such as web apps, WebAssembly, games, and parsing

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789346220
Length 404 pages
Edition 1st Edition
Languages
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Author (1):
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Carlo Milanesi Carlo Milanesi
Author Profile Icon Carlo Milanesi
Carlo Milanesi
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Table of Contents (14) Chapters Close

Preface 1. Rust 2018: Productivity 2. Storing and Retrieving Data FREE CHAPTER 3. Creating a REST Web Service 4. Creating a Full Server-Side Web App 5. Creating a Client-Side WebAssembly App Using Yew 6. Creating a WebAssembly Game Using Quicksilver 7. Creating a Desktop Two-Dimensional Game Using ggez 8. Using a Parser Combinator for Interpreting and Compiling 9. Creating a Computer Emulator Using Nom 10. Creating a Linux Kernel Module 11. The Future of Rust 12. Assessments 13. Other Books You May Enjoy

The incr app

Here, we'll see the implementation of the incr project, which we already saw how to build and use. The only dependency is on the Yew framework, and so, the TOML file contains the following line:

yew = "0.6"

All the source code is in the main.rs file. The model is implemented by the following simple declaration:

struct Model {
value: u64,
}

It just has to be a struct that will be instantiated by the framework, read by the view, and read and written by the controller. Its name and the name of its fields are arbitrary.

Then the possible notifications from the view to the controller must be declared as an enum type. Here is that of incr:

enum Msg {
Increment,
Reset,
KeyDown(String),
}

Also, here, the names are arbitrary:

  • Msg is short for message, as such notifications are in a sense messages from the view to the controller.
  • The Increment message notifies a click on the Increment button.The Reset message notifies a click on the Reset button.
  • The KeyDown...
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