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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Toc

Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

What we've learned


Things really sped up as we came to making our last game. Let's slow down to look at all the things we've learned throughout the book.

Chapter 1, the basics of the Construct Classic editor

We started our journey by learning our way around the Construct Classic editor. This let us move into the future topics quickly while also introducing us to the main game object type, the Sprite.

Chapter 2, our first game, MyPlatformer

After learning the basics of the editor, we were able to learn the skills necessary to make a simple starter game, MyPlatformer. This chapter taught us more about using sprites as game objects, as well as using Tiled Backgrounds to make up the levels. To make the game possible, we were then introduced to behaviors, private variables, textboxes, and finally we created events for the game.

Chapter 3, adding enemies and a lives system

This chapter taught us how to add a challenge to our game by guiding us through the creation of enemies and a lives system, to...

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