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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Toc

Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Tips and tricks


Construct Classic is a giant program, and we would not be able to cover every feature or use that we still have to learn. But now we'll take a quick look to see some other techniques that might prove useful in our future games.

For these examples, we'll be using graphics from the following image:

Custom collision masks

Sometimes, we will need to give our objects custom collision masks rather than using the built-in collision system. Luckily, Construct Classic makes this as easy as drawing our main sprites.

Start by adding in the ground block sprites with the Solid attribute. Then, add a sprite with the platform behavior. Notice how the sprite collides with the outer edges of the ground blocks when it should walk along the middle of their top plane.

We will now edit the collision mask for the blocks manually. If you're running Construct Classic on a Windows Vista or a Windows 7 computer, be sure to run it with the Run as administrator option (right-click on the icon to find...

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