Summary
With this chapter, we finish all the games of this book. We used a bunch of things you learned in the previous chapters, including parsing XMLs and TMXs. We created simple, yet scalable, tower and enemy designs, complete with tower upgrades. We wrote a basic gesture recognition mechanism to spawn the towers in the game and did some good old-fashioned drawing. Finally, you have learned how easily you could do something as complicated as speeding up gameplay. This being our last game, I had some great fun developing and writing about it. I hope you did too!
In the next chapter, we will use this amazing cross-platform engine of ours to build one of our games on Android and Windows Phone 8!