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Cocos2d-X Game Development Blueprints

You're reading from   Cocos2d-X Game Development Blueprints Build a plethora of games for various genres using one of the most powerful game engines, Cocos2d-x

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Product type Paperback
Published in Jul 2015
Publisher Packt
ISBN-13 9781783985265
Length 392 pages
Edition 1st Edition
Languages
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Author (1):
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Karan Sequeira Karan Sequeira
Author Profile Icon Karan Sequeira
Karan Sequeira
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Toc

Table of Contents (12) Chapters Close

Preface 1. A Colorful Start FREE CHAPTER 2. How to Fly a Dragon! 3. Not Just a Space Game 4. Back to the Drawing Board 5. Let's Get Physical! 6. Creativity with Textures 7. Old is Gold! 8. Box2D Meets RUBE 9. The Two Towers 10. Cross-platform Building Index

Summary


With this chapter, we finish all the games of this book. We used a bunch of things you learned in the previous chapters, including parsing XMLs and TMXs. We created simple, yet scalable, tower and enemy designs, complete with tower upgrades. We wrote a basic gesture recognition mechanism to spawn the towers in the game and did some good old-fashioned drawing. Finally, you have learned how easily you could do something as complicated as speeding up gameplay. This being our last game, I had some great fun developing and writing about it. I hope you did too!

In the next chapter, we will use this amazing cross-platform engine of ours to build one of our games on Android and Windows Phone 8!

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