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Cocos2d-x by example (update)

You're reading from   Cocos2d-x by example (update) Unleash your inner creativity with the popular Cocos2d-x framework and learn how to build great cross-platform 2D games with this Cocos2dx tutorial

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781785288852
Length 270 pages
Edition 1st Edition
Tools
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Author (1):
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Roger Engelbert Roger Engelbert
Author Profile Icon Roger Engelbert
Roger Engelbert
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Toc

Table of Contents (14) Chapters Close

Preface 1. Installing Cocos2d-x FREE CHAPTER 2. You Plus C++ Plus Cocos2d-x 3. Your First Game – Air Hockey 4. Fun with Sprites – Sky Defense 5. On the Line – Rocket Through 6. Quick and Easy Sprite – Victorian Rush Hour 7. Adding the Looks – Victorian Rush Hour 8. Getting Physical – Box2D 9. On the Level – Eskimo 10. Introducing Lua! A. Vector Calculations with Cocos2d-x B. Pop Quiz Answers Index

The game – Eskimo

Little Eskimo boy is late for supper. It is your mission, should you choose to accept it, to guide the little fella back to his igloo.

This is a Box2D game, and the controls are very simple. Tilt the device and the Eskimo will move. If you tap the screen, the Eskimo switches shape between a snow ball and a block of ice, each shape with its own physical characteristics and degrees of maneuverability. The ball has a higher friction, for instance, and the block of ice has none.

And the only way the Eskimo may reach his destination is by hitting the gravity switches spread out all over the screen.

Eskimo combines elements from an arcade game with elements of a puzzle game, as each level was planned with one perfect solution in mind as to how to take the little Eskimo home. Note, however, that multiple solutions are possible.

The game – Eskimo

Download the 4198_09_FINAL_PROJECT.zip file and run the game when you have a chance. Once again, there is no need for extraneous typing as the logic...

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