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Cocos2d-x by example (update)

You're reading from   Cocos2d-x by example (update) Unleash your inner creativity with the popular Cocos2d-x framework and learn how to build great cross-platform 2D games with this Cocos2dx tutorial

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781785288852
Length 270 pages
Edition 1st Edition
Tools
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Author (1):
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Roger Engelbert Roger Engelbert
Author Profile Icon Roger Engelbert
Roger Engelbert
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Toc

Table of Contents (14) Chapters Close

Preface 1. Installing Cocos2d-x FREE CHAPTER 2. You Plus C++ Plus Cocos2d-x 3. Your First Game – Air Hockey 4. Fun with Sprites – Sky Defense 5. On the Line – Rocket Through 6. Quick and Easy Sprite – Victorian Rush Hour 7. Adding the Looks – Victorian Rush Hour 8. Getting Physical – Box2D 9. On the Level – Eskimo 10. Introducing Lua! A. Vector Calculations with Cocos2d-x B. Pop Quiz Answers Index

Summary

Yes, you have a cool idea for a game, great! But a lot of effort will go into structuring and optimizing it. Cocos2d-x can help with both sides of the job.

Yes, scenes can be a bit cumbersome depending on your needs, but they are undisputed memory managers. When Director kills a scene, it kills it dead.

Loading external data can not only help with memory size, but also bring in more developers into your project, focusing specifically on level design and the external data files that create them.

And events can quickly become a must in the way you structure your games. Pretty soon, you will find yourself thinking in terms of events to handle game states and menu interactivity, among other things.

Now, let's move to a whole new language!

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