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Cocos2d-x by example (update)

You're reading from   Cocos2d-x by example (update) Unleash your inner creativity with the popular Cocos2d-x framework and learn how to build great cross-platform 2D games with this Cocos2dx tutorial

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781785288852
Length 270 pages
Edition 1st Edition
Tools
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Author (1):
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Roger Engelbert Roger Engelbert
Author Profile Icon Roger Engelbert
Roger Engelbert
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Toc

Table of Contents (14) Chapters Close

Preface 1. Installing Cocos2d-x FREE CHAPTER 2. You Plus C++ Plus Cocos2d-x 3. Your First Game – Air Hockey 4. Fun with Sprites – Sky Defense 5. On the Line – Rocket Through 6. Quick and Easy Sprite – Victorian Rush Hour 7. Adding the Looks – Victorian Rush Hour 8. Getting Physical – Box2D 9. On the Level – Eskimo 10. Introducing Lua! A. Vector Calculations with Cocos2d-x B. Pop Quiz Answers Index

Adding a tutorial to our game

Let's face it. With the possible exception of Air Hockey, every game so far in this book could benefit from a tutorial, or a "how to play" section. With Victorian Rush Hour, I'm going to show you a quick way to implement one.

The unspoken rule of game tutorials is—make it playable. And that's what we'll attempt to do here.

We'll create a game state for our tutorial, and we'll add a Label object to our stage and make it invisible unless the tutorial state is on. We'll use the Label object to display our tutorial text, as shown in the image here:

Adding a tutorial to our game

Let's go over the steps necessary to create our game tutorial.

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