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Cocos2d-x by example (update)

You're reading from   Cocos2d-x by example (update) Unleash your inner creativity with the popular Cocos2d-x framework and learn how to build great cross-platform 2D games with this Cocos2dx tutorial

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781785288852
Length 270 pages
Edition 1st Edition
Tools
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Author (1):
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Roger Engelbert Roger Engelbert
Author Profile Icon Roger Engelbert
Roger Engelbert
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Toc

Table of Contents (14) Chapters Close

Preface 1. Installing Cocos2d-x FREE CHAPTER 2. You Plus C++ Plus Cocos2d-x 3. Your First Game – Air Hockey 4. Fun with Sprites – Sky Defense 5. On the Line – Rocket Through 6. Quick and Easy Sprite – Victorian Rush Hour 7. Adding the Looks – Victorian Rush Hour 8. Getting Physical – Box2D 9. On the Level – Eskimo 10. Introducing Lua! A. Vector Calculations with Cocos2d-x B. Pop Quiz Answers Index

Chapter 10. Introducing Lua!

In our last game, we'll move to the new Cocos IDE and develop an entire game using the Lua scripting language. You'll get to know and use the Lua bindings for the Cocos2d-x API, which is not much different from what we've been using in C++; if anything, it's just a lot easier!

This time, you'll learn how to:

  • Create and publish a project in Cocos IDE
  • Code an entire game in Lua
  • Use sprites, particles, labels, menus, and actions, but this time with the Lua bindings
  • Build a match-three game
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