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Cinematic Photoreal Environments in Unreal Engine 5

You're reading from   Cinematic Photoreal Environments in Unreal Engine 5 Create captivating worlds and unleash the power of cinematic tools without coding

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781803244112
Length 548 pages
Edition 1st Edition
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Author (1):
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Giovanni Visai Giovanni Visai
Author Profile Icon Giovanni Visai
Giovanni Visai
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Getting Started with Unreal Engine 5
2. Chapter 1: Creating Your First Project in Unreal Engine 5 FREE CHAPTER 3. Chapter 2: Navigating through the Unreal Engine 5 Interface 4. Chapter 3: Exploring Unreal Engine 5 Project Structure 5. Chapter 4: Importing and Working with Assets 6. Chapter 5: Mastering Materials and Shading 7. Chapter 6: Illuminating Your World with Lighting 8. Chapter 7: Exploring Nanite, RVTs, and the World Partition Tool 9. Part 2: Environment Creation Techniques
10. Chapter 8: Utilizing the Megascans Library 11. Chapter 9: Mastering Landscape and Terrain 12. Chapter 10: Creating Diverse Environments with Plugins 13. Part 3: Cinematic Fundamentals and Rendering
14. Chapter 11: Crafting Cinematic Shots with Cameras and a Sequencer 15. Chapter 12: Enhancing Scenes with Post-Processing and Niagara 16. Chapter 13: Rendering and Exporting Cinematic Shots 17. Index 18. Other Books You May Enjoy

Understanding Material Instances

In this section we will learn what a Material Instance is and why it is so important to use a material creation workflow based on them.

Material instancing is a method to create a material that you can use as a base to generate infinite variations of it. This process creates a parent material (Master Material) and allows you to create infinitely different looking children (Material Instances) for use in your project.

To do that, the proprieties (parameters) of the Master Material are passed to all the Material Instances generated from it. This concept process is called inheritance. The parameters that are created as a node in the Master Material are exposed as values inside the Material Instance Editor (as we will see shortly).

To create a Material Instance, click the right-mouse button on the material you want to use as a parent and select Create Material Instance.

Figure 5.29 – The Create Material Instance command in the material’s right-mouse button option menu

Figure 5.29 – The Create Material Instance...

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