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C++ Reactive Programming

You're reading from   C++ Reactive Programming Design concurrent and asynchronous applications using the RxCpp library and Modern C++17

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Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788629775
Length 348 pages
Edition 1st Edition
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Authors (2):
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Peter Abraham Peter Abraham
Author Profile Icon Peter Abraham
Peter Abraham
Praseed Pai Praseed Pai
Author Profile Icon Praseed Pai
Praseed Pai
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Table of Contents (15) Chapters Close

Preface 1. Reactive Programming Model – Overview and History FREE CHAPTER 2. A Tour of Modern C++ and its Key Idioms 3. Language-Level Concurrency and Parallelism in C++ 4. Asynchronous and Lock-Free Programming in C++ 5. Introduction to Observables 6. Introduction to Event Stream Programming Using C++ 7. Introduction to Data Flow Computation and the RxCpp Library 8. RxCpp – the Key Elements 9. Reactive GUI Programming Using Qt/C++ 10. Creating Custom Operators in RxCpp 11. Design Patterns and Idioms for C++ Rx Programming 12. Reactive Microservices Using C++ 13. Advanced Streams and Handling Errors 14. Other Books You May Enjoy

Reactive Programming Model – Overview and History

The X Windows system, Microsoft Windows, and IBM OS/2 Presentation Manager made GUI programming popular on the PC platform. This was a major shift from the character mode user interface and batch process style programming models that existed before them. Responding to events became a major concern for software developers worldwide and platform vendors resorted to the creation of low-level C-based APIs that relied on function pointers and callbacks to enable programmers to handle the events. The programming models were mostly based on the co-operative multithreaded model, and with the advent of better microprocessors, most platforms began to support pre-emptive multithreading. Handling events (and other asynchronous tasks) became more complex and responding to events in the traditional way became less scalable. Even though excellent C++-based GUI toolkits made their appearance, event handling was done mostly using message IDs, function pointer based dispatches, and other low-level techniques. A prominent compiler vendor even tried adding language extensions to the C++ language to enable better Windows programming. Handling events, asynchrony, and associated issues require a fresh look at the problem. Luckily, the Modern C++ standard has support for Functional Programming, language-level concurrency (with a memory model), and better memory management techniques to enable programmers to work with asynchronous data streams (by treating events as streams). This is achieved using a programming model called reactive programming. To put things in perspective, this chapter will outline the following topics:

  • Event-driven programming model and how it has been implemented in various platforms.
  • What is reactive programming?
  • Different models of reactive programming.
  • Some simple programs to make conceptual understanding better.
  • The philosophy of our book.
You have been reading a chapter from
C++ Reactive Programming
Published in: Jun 2018
Publisher: Packt
ISBN-13: 9781788629775
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