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C++ Game Development Cookbook

You're reading from   C++ Game Development Cookbook

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785882722
Length 346 pages
Edition 1st Edition
Languages
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Author (1):
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Druhin Mukherjee Druhin Mukherjee
Author Profile Icon Druhin Mukherjee
Druhin Mukherjee
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Toc

Table of Contents (15) Chapters Close

Preface 1. Game Development Basics FREE CHAPTER 2. Object-Oriented Approach and Design in Games 3. Data Structures in Game Development 4. Algorithms for Game Development 5. Event-Driven Programming – Making Your First 2D Game 6. Design Patterns for Game Development 7. Organizing and Backing Up 8. AI in Game Development 9. Physics in Game Development 10. Multithreading in Game Development 11. Networking in Game Development 12. Audio in Game Development 13. Tips and Tricks Index

Creating a particle system


Particle systems are quite important in games in order to add to the visual representation of the whole feel of the game. Particle systems are quite easy to write and are merely a collection of one or more particles. So we need to create a single particle with some properties and then let the particle system decide how many particles it wants.

Getting ready

For this recipe, you will need a Windows machine and an installed version of Visual Studio.

How to do it…

Add a source file called Source.cpp. Then add the following code to it:

class Particle

{
  Vector3 location;
  Vector3 velocity;
  Vector3 acceleration;
  float lifespan;

  Particle(Vector3 vec)
  {
    
    acceleration = new Vector3(.05, 0.05);
    velocity = new Vector3(random(-3, 3), random(-4, 0));
    location = vec.get();
    lifespan = 125.0;
  }


    void run()
    {
    update();
    display();
    }

  void update() {
    velocity.add(acceleration);
    location.add(velocity);
    lifespan -= 2...
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