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C++ Game Development Cookbook

You're reading from   C++ Game Development Cookbook

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785882722
Length 346 pages
Edition 1st Edition
Languages
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Author (1):
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Druhin Mukherjee Druhin Mukherjee
Author Profile Icon Druhin Mukherjee
Druhin Mukherjee
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Toc

Table of Contents (15) Chapters Close

Preface 1. Game Development Basics FREE CHAPTER 2. Object-Oriented Approach and Design in Games 3. Data Structures in Game Development 4. Algorithms for Game Development 5. Event-Driven Programming – Making Your First 2D Game 6. Design Patterns for Game Development 7. Organizing and Backing Up 8. AI in Game Development 9. Physics in Game Development 10. Multithreading in Game Development 11. Networking in Game Development 12. Audio in Game Development 13. Tips and Tricks Index

Data race and mutex

Data race conditions are very common in multithreaded applications, but we must avoid such a scenario so that deadlocks do not happen. A mutex helps us to overcome deadlocks. A mutex is a program object that allows multiple program threads to share the same resource, such as file access, but not simultaneously. When a program is started, a mutex is created with a unique name.

Getting ready

For this recipe, you will need a Windows machine and an installed version of Visual Studio.

How to do it…

In this recipe, we will see how easy it is to understand data races and mutexes. Add a source file called Source.cpp and add the following code to it:

#include <thread>
#include <string>
#include <mutex>
#include <iostream>

using namespace std;

std::mutex MU;

void Locomotion(string msg, int id)
{
  std::lock_guard<std::mutex> guard(MU); //RAII
  //MU.lock();
  cout << msg << id << endl;
  //MU.unlock();
}
void InterfaceFunction...
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