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Building your First Mobile Game using XNA 4.0

You're reading from   Building your First Mobile Game using XNA 4.0 A fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849687744
Length 158 pages
Edition 1st Edition
Languages
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Authors (2):
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Thomas Goussaert Thomas Goussaert
Author Profile Icon Thomas Goussaert
Thomas Goussaert
Brecht Kets Brecht Kets
Author Profile Icon Brecht Kets
Brecht Kets
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Summary


In this chapter, we've learned how to draw 2D images, move them around and use sprite animation. With this knowledge, we could go a lot further: we could make the enemy move and drop rocks (that fall because they are subject to "gravity" and "explode" on impact). We won't do that in this chapter as it uses the same knowledge as we've gained so far, but it is available in the resources that come with this book. If you want, you can take a look at it.

In the next chapter, we will leave the realm of 2D, and add an extra dimension. Let's start drawing 3D models!

You have been reading a chapter from
Building your First Mobile Game using XNA 4.0
Published in: Jan 2013
Publisher: Packt
ISBN-13: 9781849687744
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