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Building Android Games with Cocos2d-x

You're reading from   Building Android Games with Cocos2d-x Learn to create engaging and spectacular games for Android using Cocos2d-x

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Product type Paperback
Published in Mar 2015
Publisher Packt
ISBN-13 9781785283833
Length 160 pages
Edition 1st Edition
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Author (1):
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Raydelto Hernandez Raydelto Hernandez
Author Profile Icon Raydelto Hernandez
Raydelto Hernandez
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Table of Contents (10) Chapters Close

Preface 1. Setting Up Your Development Environment 2. Graphics FREE CHAPTER 3. Understanding Game Physics 4. User Input 5. Handling Text and Fonts 6. Audio 7. Creating Particle Systems 8. Adding Native Java Code Index

Setting up Python

All the Cocos2d-x configuration files are written in Python. If you are using Mac OS or any Linux distribution, it will already be installed on your OS. So, you can skip this section.

If you are using Windows, you need to download Python 2 from the following link: https://www.python.org/ftp/python/2.7.8/python-2.7.8.msi.

Take in to consideration that Python, as Cocos2d-x, keeps simultaneous support for versions 2 and 3. Cocos2d-x only supports Python 2. At the time of writing this book the latest version of the 2 branch was 2.7.8.

After the installer finishes with the setup, you should manually add the Python installation path to the PATH environment variable. The default installation path is C:\Python27.

Open a new system console and type python, if the Python console is shown, as seen in the following screenshot, then it means that Python has been installed correctly:

Setting up Python

Note

For setting an environment variable on Windows, click on the Start button and type: edit the system environment variables, click on it and hit the Environment Variables button, and then the environment variables configuration dialog will be displayed.

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