Chapter 3. RPG Character Design
We are now at an interesting point in our development. In this chapter, we will discuss the design of our RPG characters and look at some of the attributes and characteristics that we need to design and implement.
Here is a breakdown of the topics covered in this chapter:
- Character definitions
- Base character class attributes
- Character states
- Character model:
- Rigging your model
- Character motion
- Animator controller
- Animation states
- Character controller
- Modification to animations
- Inverse kinematics