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Building an RPG with Unity 2018

You're reading from   Building an RPG with Unity 2018 Leverage the power of Unity 2018 to build elements of an RPG.

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788623469
Length 366 pages
Edition 2nd Edition
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Vahé Karamian Vahé Karamian
Author Profile Icon Vahé Karamian
Vahé Karamian
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Summary


In this chapter, we have established a good sense of the RPG. We have defined our levels and the settings for each level, and defined clear objectives for each level and the outcome for each level. We also took the first level, called Awakening, and created the environment. We looked at how to use our assets and the Asset Store to incorporate 3D models in our scene. We also looked at how to plan the layout of the level. We introduced a third-person character controller into the scene to help us visualize how the level looks from the player's perspective and help us fine-tune it as needed.

Here is a list of the assets that were used for the design of this level:

  • For the terrain, I used the Terrain Toolkit 2017 asset
  • For the models within the level, I used the Medieval Environment Pack asset

By the end of the chapter, we also developed our Main Menu scene and our initial GameMaster script that will be used to glue the core of the game together. In the next chapter, we will start creating...

You have been reading a chapter from
Building an RPG with Unity 2018 - Second Edition
Published in: Jul 2018
Publisher: Packt
ISBN-13: 9781788623469
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