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Building an RPG with Unity 2018

You're reading from   Building an RPG with Unity 2018 Leverage the power of Unity 2018 to build elements of an RPG.

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788623469
Length 366 pages
Edition 2nd Edition
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Author (1):
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Vahé Karamian Vahé Karamian
Author Profile Icon Vahé Karamian
Vahé Karamian
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Toc

Player data management


We have not saved the actual data representing the customization of our player. The next step is to enhance our PlayerCharacter.cs and BarbarianCharacterCustomization.cs scripts to actually save the selected data in our PC object.

PC class enhancements

To do this, we need to modify our PlayerCharacter.cs code. The new listing is as follows:

using System;
namespace com.noorcon.rpg2e
{
[Serializable]
public class PlayerCharacter : BaseCharacter
{
public enum ShoulderPad
{
none = 0,
SP01 = 1,
SP02 = 2,
SP03 = 3,
SP04 = 4
};
public enum BodyType { normal = 1, BT01 = 2, BT02 = 3
};
// Shoulder Pad
public ShoulderPad selectedShoulderPad = ShoulderPad.none;
public BodyType selectedBodyType = BodyType.normal;
public bool kneePad = false;
public bool legPlate = false;
public enum WeaponType
{
none = 0,
axe1 = 1,
axe2 = 2,
club1 = 3,
club2 = 4,
falchion = 5,
gladius = 6,
mace = 7,
maul = 8,
scimitar = 9,
spear = 10,
sword1 = 11,
sword2 = 12,
sword3 = 13
};
public WeaponType selectedWeapon...
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